Case Story: Chinese Digital Games
Case Story: Chinese Digital Games
| Summary | The use of digital games to help students to avoid making errors in writing Chinese characters | |||
|---|---|---|---|---|
| Group / workshop | Architecture for Participatory Learning | Status | seed | |
| Project details... | ||||
Situation
What was the setting in which this case study occurred?
In Singapore, students face the common problem of making various mistakes and errors in the writing of Chinese characters. Chinese Language teachers have tried a variety of teaching/learning strategies in order to solve this problem with no major visible success in this area thus far. These mistakes often result in major expression errors in their writing, thus posing a problem for teachers and others in terms of the ability to comprehend the students’ work submissions. In fact, this is one of the main causes contributing to the declining standard of the Chinese Language in Singapore.Task
What was the problem to be solved, or the intended effect?
· In what ways are students stimulated to learn independently with IDM? · Can digital game-based learning effectively correct the mistakes and errors made by students in writing Chinese characters?Hypothesis / Research Question Assumption: Students already understand the meaning of the Chinese characters. 1. Digital game-based learning can effectively correct the mistakes and errors made by students in writing Chinese characters.2. Digital game-based learning can increase the students’ level of interest in the learning the Chinese Language.3. Customised Digital Games can stimulate students’ interest to improve their command of Chinese vocabulary (specifically in identifying/correcting errors in the writing/recognition of Chinese characters) for the purposes of self-revision.
Actions
What was done to fulfil the task?
Results
What happened? Was is a success? What contributed to the outcomes?
Lessons Learned
What did you learn from the experience?
Licensing

This work is licenced under a Creative Commons Licence.